I never end up with anything called _fpc, probably due to this “Set” bug. MyTest.fbx> myTest_fpc> pCubeShape1.xml> pCubeShape1.mc> So it exports without those sets, I guess, and then I end up with no animation if I try to import the fbx file.įor example, if you export a scene containing a cube named pCube1 to the FBX file myTest.fbx, you create the following files and folders: Whenever I close the exporter presets and open the presets again the “set” is no longer selected. fbx exporter presets, i enable to export animation and under " Geometry Cache Files " ( also enabled ) I select that quick select set, I created.īut here is what i have problems with. I have built a nice cloth simulation but I am now stuck at how to get it out of Maya and into Unity using FBX. ( create -> sets -> quick selects sets ) and name it. Can Maya nCloth Geometry caches be baked onto a model and exported to Unity - Unity Forum Hi there. Then I select my ncloth object and create a quick select set. ![]() In the same folder I got an.mb file and the two ncloth cache files. I created an ncloth cache, in the same folder as my scene file. Well heres how I try to export my ncloth. Theoretically its possible, but I can´t get it to work. ![]() Well im trying to export an ncloth animation, so it can be opened in 3ds Max.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |